*Unfortunately the game is quite laggy, but I am working on fixing that! For now try to make small mouse movements to combat the lag - thank you for understanding :)*
Welcome humans and pigeons alike. I am Legendary Pigeon, an amateur streamer, a 'pro' Apex Player, TeaBagChallenge winner, hilarious commentator, funny content creator. Enjoy your stay at my channel.flies away through an open window. This Amelia the Pigeon: What Am I? Lesson Plan is suitable for Kindergarten - 2nd Grade. Students investigate photos and images both close and far for different types of information.
WASD to move around.
SPACE BAR to throw bread away.
Welcome to pigeons..and one bread, toast thing.
My game aims to reflect my irrational fear of pigeons. You play as a regular person, who happens to fear pigeons, despite loving them, due to a unfortunate event. Set in Union Square, the player must run away from the pigeons before they catch them or the player loses. The pigeons will increase in number and speed, so eventually there is no escape. However, luck ensues! The player can find bread to appease the pigeons and find the exit to escape. I choose this topic because while I am afraid of pigeons, I think this fear is quite comical and something I definitely experience everyday living in NYC. I often find myself trying to do really silly things to avoid pigeons getting near me, whether its throwing bread crumbs from my bagel to simply hiding behind trees or my friends.
The process of making my game was actually not terrible. In fact it went better than I expected. I had made a Trello board with all my goals for this game and was able to keep almost all my goals. I did have to scope down on a few ideas, but my game still runs as I'd like. I think the hardest part for me was the coding because I am not a strong coder, but my professor helped me a lot with the code, which made the process easy to navigate. I had a lot of fun doing every aspect of my project, nothing wasn't enjoyable for me. Usually, coding would be something I wouldn't like to do, but I actually really enjoyed coding this project because it allowed me to see my funny idea come to life. I definitely loved making the physical objects the most, especially the pigeon. Designing how my assets would look like was loads of fun and helped me understand blender a lot more. I think I one good decision I made was using unity objects as a layout for Union Square before actually modeling them in blender, however one bad decision I made was leaving the modeling for Union Square till last minute. It made for very rushed models, especially when I wanted them to look very polished. Overall, I enjoyed the workflow I maintained during this project and hope to further this project to its best version.
Status | Released |
Platforms | Windows, macOS |
Rating | |
Author | rp2971 |
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A downloadable game for Windows and macOS
A low-poly epistolary game where you navigate a messenger pigeon through a city. During your journey, you hear the contents of the letter you're delivering.
Made by Michelle Lega
Voice: Charlie Irving
Music: Jes Klass
This game is compatible both with keyboard and mouse and controller. Please download the correct file for your setup, noted with (Keyboard) or (Controller).
NOTE: If you have a Mac running Catalina, you have to launch the game from the itch app, otherwise Catalina won't run it properly!
*If you would like to view a playthrough of the game without downloading, you can watch here.
Updated | 8 days ago |
Status | Released |
Platforms | Windows, macOS |
Rating | |
Author | Pigeonkind Games |
Genre | Adventure |
Tags | grief, Lesbian, LGBTQIA, Low-poly, Narrative, Queer, Unity, Walking simulator |
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
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I didn't expect to actually tear up but here I am, teared up
Lovely short game, beautiful narration.
Probably the fastest a game has brought me to tears (in a good way!)
Thank you so much for making this <3
Hi, I just played on Mac (Mojave, KB+M version) and had a bit of trouble figuring out how to pause the game to change options and see controls. Seems that although both Esc and P are supposed to pause, the game wasn't responding to the escape key.
Hey, sorry I didn't trust you, but..I checked and your game actually does run on Catalina! People just need to download and launch the game via the Itch app, instead of the website. This is true for many games right now. For some reason, Catalina doesn't seem to be able to unzip certain files properly.
This game is cute! I like everything about it (and I really like the name of the pigeon)!
NOTE: If you have a Mac running Catalina, the game unfortunately won’t work - this is an issue with Catalina being very restrictive on what apps it will allow to be played on your computer.
I thought that was a matter of Catalina not supporting 32-bit code. Does this game use 64-bit binaries? AFAIK that’s the only barrier new to Catalina (though quite a bothersome one).
I’ve been trying to figure out exactly what the issue is, the game uses 64-bit, but I don’t have a Mac with Catalina to test and I’ve had some people not be able to run it at all and some people be able to run it fine so my guess is it’s a permissions thing on the user side.
Ah. I’d offer to help test, but I haven’t upgraded to Catalina for exactly this reason (I’m still on the previous release, Mojave).
I found that you can open terminal and run
and then just run the game normally
I think this game would be cool, but I need subtitles because of my hearing. Let me know if there is an update.
Hello! I have uploaded a new version of the game with subtitles - I hope it helps!
what a sweet game!! i really enjoyed playing it :-]
I've tried a few times to run the Mac version, but I just get 'This app can't be opened', which probably indicates some permission problems, or a corrupted zip archive. I've tried unzipping it with tools other than the standard OSX archiver, but it still doesn't work.
Hello! Are you running Catalina on your Mac? If so, that’s because Catalina has very strict permissions for unverified apps. There’s a workaround here, although I can’t verify if it actually works because I don’t have a Mac. If you’re running an older OS than Catalina, can you let me know what you’re running and what specifically the error message says and I can try to troubleshoot?
Nope, this was on Mojave. Also that was the exact (and very unhelpful) error message 'This app can't be opened'. I don't believe this is the usual key signing error you get for unverified apps, because that has a 'because the developer couldn't be identified' on the end of the error. This error, which I've had before from itch games, usually means something needs to be set executable, but isn't
Interesting. I've done a bit of research on this and the only thing that keeps coming up is something telling me to run chmod to set it as an executable but I can't do that on a PC. I'll rope in a friend who has a Mac and see if I can figure out the problem from there!
Got it. You need chmod u+x on Homing1.1_Mac_KBM.app/Contents/MacOS/Homing
Then it runs. The app bundle itself is already executable, but I that file needs to be as well
Thank you! I think this is unfortunately something I can't fix in the build, not sure why building to Mac from a PC in Unity is so touchy but alas.
I miss some subtitles (english is not my first language), but i find it's a very touching experience.
Thanks. :)
Thank you for the comment! I will work on getting subtitles in the game!
Hello! I have uploaded a new version of the game with subtitles - I hope it helps! /pigeon-john-the-bomb-mp3-320kbps-download.html.