Pocketing the nine ball and the cue ball with the same stroke is a foul. Shooting without at least one foot on the floor is a foul. An unpocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. It is a foul to drive an object ball off the table. 8 Ball Pool SPIN TUTORIAL- How To Use Spin THIS WILL CHANGE THE WAY YOU PLAY - Duration: 9:07. ItsAamir Recommended for you. The standard rules of 9 Ball applies, please go to web and search for complete definition of game rules as needed. How to improve your game and discover your true potential by increasing your concentration, willpower and confidence Described by Billie. 8 Ball Pool 4.9.0 - one of the best pool simulator for Android, where you have to confront real players from around the world.
Bumper POLF
Two Player or Team Play ( 4Players – 2 Per Team)
The object is for the player (or team) to sink all their balls first – Wins.
5 Balls per player or team = 3 Solid balls (far corner pockets) and 2 Stripes balls (side pockets)
Player/Teams flip coin or can just determine who putts first. If a player/team makes a putt – the player/team gets another putt – until they miss. Player/s must alternate turns after missed putts until one player or team sinks all five of their balls.
IMPORTANT: Solid balls must to go into the corner pockets located on the opposite end of table from the player/s starting point. The striped balls can go into either of the two side pockets, but stripes cannot go into the corner pockets. If any ball goes into the incorrect/wrong pocket the players loses the turn and the ball must go back to the player/s starting line and it becomes the opponent/s turn to putt.
The object is pretty simple. Sink 3 balls, which will be scored using stroke play (putting) or timed play system. Stroke play will count the number of putts it takes you to hole the 3 balls. Timed play is scored by the time it takes you to hole the 3 balls. An expiration time limit can also be applied if needed with larger groups, i.e. 3 minute limit per player.
Rack Em Up! Rack the 3 balls in center at the opposite end of table and the cue ball must be putted from break line on he other end of table to begin game. If the player scratches or the cue ball is putted off the table at any point – the player must play next putt behind the tables break line.
How to WIN? Clear all your balls in the fewest number of putts or within the fastest time and YOU WIN!
FREE DROP LINE (This is a BIG DEAL, take advantage of the rule!)If the “cue” ball stops anywhere inside the drop line and table rail, you are allowed to drop the “cue” ball on the drop line to allow player putting.
1 – Player 2 – Player
1 – Player This game consist of 6 pre-positioned balls, which are aligned in front of each pocket. The cue ball is placed on the center dot of table. The object is to sink all 6 balls in the fewest number of putts or within the fastest time.
2 – Player Two player 6-Ball consist of 6 mixed colored balls (3 per player), which are aligned in front of the pre-positioned dots in front of each pocket – 3 balls of same color should be on opposite sides. The cue ball is placed on the center dot of the table. The object is for each player to sink their 3 individual balls in the fewest number of putts or within the fastest time before your opposing player.
FREE DROP LINE (This is a BIG DEAL, take advantage of the rule!)If the “cue” ball stops anywhere inside the drop line and table rail, you are allowed to drop the “cue” ball on the drop line to allow player putting.
The object is pretty simple. Sink your balls to get to the 8 ball, then pocket the 8 ball to win. One player is Solids (balls 1-7 or opposite colored balls in two color sets) and the other is Stripes (balls 9-15 / or opposite colored balls in two color sets.)
Rack Em Up! Rack the balls in any combination or arrangement as you like, just remember the 8-ball always goes in the center of the racked balls. In POLF, the rack goes in top portion of table, which is in the center and on the table’s break line.
Who Breaks? To start, flip a coin or (optional) putt-off – putt to the opposite rail and the closest player not to touch the rail wins “The Break.” Remember this is POLF and not Pool! In the POLF break you hit the top of racked balls. After the break is completed – players will place the ball behind break line to begin the game. If the player breaking holes a ball – the player continues turn, until either missed putt or stratch cue ball.
How to WIN? Clear all your balls and then call and sink the 8 ball, YOU WIN!
Losing the Game! Ways you colud lose besides not sinking the 8 ball first.
Free Drop Line
If the “cue” ball stops anywhere inside the drop line and table rail, you are allowed to drop the “cue” ball on the drop line to allow player putting.
The standard rules of 9 Ball applies, please go to web and search for complete definition of game rules as needed.
Free Drop Line
If the “cue” ball stops anywhere inside the drop line and table rail, you are allowed to drop the “cue” ball on the drop line to allow player putting.
There are two main aspects of playing the game. A team has to bat initially and the other team has to defend the pitch. Once the innings is complete the roles are reversed, and this goes on for up to nine innings at professional level.
As discussed earlier, nine players of a team stand at specific defensive positions on the field during defensive play. During offensive play, all players act as batsmen, taking turns and try to hit the ball.
Once the batter hits the ball, he/she can begin to run from home plate counter clockwise from one base to the other and back to the home plate to score a point. The defensive team that fields the court tries to get the ball and tag it to the batsman to end the run chase.
The pitcher pitches the baseball at a certain level towards the batsman, over the home plate. A clever pitcher pitches a difficult ball to make it difficult for the batsman to hit it far and score runs.
The catcher takes his position behind the home plate with heavy protective gear and a special mitt. He crouches to pick the ball up if the batsman misses it and also fields if the ball lands close by.
The first baseman, who should be a good catcher, stands at the first base and tries to get hold of the ball before the batsman reaches the first base and tags him.
The second baseman tries to tag the batsman by guarding the area between the first and the second base, and helps catch ground balls before they roll into the outfield.
The third baseman closely guards third base; he is skilled in sending the balls back to the first base across the diamond with a strong throwing arm.
Three players, called the out-fielders, guard each of the left, right, and centre sections of the outfield. They catch balls that reach far when the batsman hits hard to score more runs.
The umpire shouldn’t favour any team and should act unbiased. He watches the game closely to announce runs scored in each play.
Only offensive team members who bat can get an out. Once a player is out, he or she is removed from the batting rotation and from play for the rest of the inning. Once three players of the offensive team are out, the defensive team gets a chance to bat.
A batsman can hit either a fair ball or a foul ball. If the batsman advances to a base without any errors, it is called a hit.
When the batsman swings at the ball but misses it, it is called a strike. Foul balls too result in strike. Three strikes will make the batsman out and is called a Strike Out.
Once a batsman is out, the next batsman in the batting order gets the chance to bat.
When a ball is pitched too far from the hitting area to be hit by the batsman, it is called a ball. After four balls, the batsman gets a free advancement to first base. The situation is also called base on balls or walk.
When the batsman hits the ball outside the foul lines, it is a foul ball.
When a foul ball is caught and turned into flyout, the foulball is counted as a strike.
Besides the batsmen, the runners too stay at the bases to score runs. They try to steal the bases by running even before the batter hits the ball, this is called hit and run.
There are many styles of pitching. The defending team members pitch the ball in such a way that it is difficult for the batsman to hit and score runs. They also try to out the batsman.
Checked Swing − A ball pitched in such a way that it rotates almost halfway around.
Cheese − A great fastball pitch.
Curveball − A ball that bends leftwards when pitched with the right hand, and rightwards when delivered with the left.
Cutter − A fast ball is called a cutter or a cut fastball when it breaks slightly before reaching home plate.
Fork Ball − A ball pitched by holding it firmly with the index and middle fingers to pitch it slower and usually ground it.
Fast Ball − A ball pitched straight and fast.
Throw − It is different from a pitch. A pitcher uses the hand to drive the ball towards a teammate or to a specific spot.
Sinker − A fastball pitched downwards.
Wild Pitch − A ball is pitched too wide by mistake that the catcher cannot block it and runners get time to advance and score runs.
Slider − A curveball made with a straight wrist, to trick the hitter that it is a fastball, but it breaks on reaching the home plate.
Knuckle Ball − Holding the ball with knuckles to prevent it from spinning.
Quick Return Pitch − A pitch intended to throw off the batsman, sometimes pitched when the batsman signals joy after a home run.
Runners stay on bases and make runs by running to the next base. Apart from the batsman, base runners also run to have a head start while trying to score a point. Maximum of three runners can be at the field, one runner may be placed at each of the bases.
The run can be made in singles, doubles, triples and home runs, as runners advance to first, second, or third base, or back to the home plate in one hit without any errors. A homerun hit while all bases are loaded is called a Grand Slam. Singles and doubles are more common than triples and home runs.
In some cases, the pitching might be so tough and the outfielders closely guard the defending team that the team might fail without any runs; in that case, the team is said to have shut out.
A batsman or a runner can be put out or run down when they cannot reach the next base before getting tagged. Tagging is done by making the runner touch the ball. Otherwise, runners reach the base safely and score a run.
If the ball lands in the foul territory after it is hit, it is also considered to be an error. When the bases are loaded, more than one runner can be put out. Two outs in a single hit is called Double play and three outs is called a Triple play.
Sometimes the runner is forced to advance to the next base and get out because there is a runner behind him. Such outs are celled force outs.
A Game might be forfeited when a team is awarded a win as the opposing team commits a foul.